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Rush: Lone wolves. No matter how powerful the threat is, these type of characters don't need the help of others and would rather take care of things themselves.
Bolt: Like Shadow the Hedgehog, the Ultimate Lifeform.
Rush: And Proto Man, Dr. Light's first Robot Master.
Bolt: He's Rush and I'm Bolt.
Rush: And it's our job to analyze their armor, weapons, and skills to find out who would win a DEATH BATTLE!
Shadow the Hedgehog
AKA: The Ultimate Lifeform, The Ultimate Hedgehog, Fake Hedgehog, Black Wind, Project Shadow, The Black Hedgehog, The Black Blur, Faker
Age: 50+
Height: 3' 3"
Weight: 77 lbs.
First Appearance: Sonic Adventure 2
Theme:
Feats:
-Defeated Sonic the Hedgehog in their first encounter-Battled Sonic the Hedgehog on multiple occasions
-Along with Sonic, defeated Final Hazard and saved the Earth
-Aided Sonic and friends in defeating Metal Overlord
-Defeated Black Doom and the Black Arms
-Became a member of GUN
-Along with Omega and Rouge the Bat, defeated Mephiles the Dark
-Fought on par with Silver the Hedgehog
-Along with Sonic and Silver, defeated Solaris
-Assisted in defeating Eggman Nega
-Teamed up with Metal Sonic and defeated Ifrit
-Destroyed the Jackal Squad and made a fool out of their leader
-Defeated his clone with ease, which Shadow stated was as powerful as him
-Defeated members of the Metarex
-Fought against Eclipse the Darkling
-Conquered Mobius and became king in an alternate universe
Physicality:
Strength:
-Matched Sonic the Hedgehog
-Able to flip buses, trucks and concrete walls
-Kicked Sonic so hard, he created a crater
-Without his Inhibitor Rings, kicked a Metrex ship
-Without his Inhibitor Rings, destroyed an entire Metarex fleet
-Destroyed a large ship with a Chaos Emerald
-Knocked away an head of the Final Nova's first form
-Resisted the Final Mova's pull on him
-Said Final Mova's first form is a size of a skyscraper
-With his rings, off, used Chaos Control to divert/direct a laser strong enough to destroy half of the eggdom
-Without his Inhibitor Rings, destroyed an entire Metarex fleet
-Destroyed a large ship with a Chaos Emerald
-Knocked away an head of the Final Nova's first form
-Resisted the Final Mova's pull on him
-Said Final Mova's first form is a size of a skyscraper
-With his rings, off, used Chaos Control to divert/direct a laser strong enough to destroy half of the eggdom
Speed:
-Can match Sonic the Hedgehog
-Grabbed Sonic and jumped high into the air
-Dodged laser from G.U.N robots with ease
-Dodged a barrage of bullets from Omega
-Evaded and deflected lasers from the Metrex ship
-Scales to Eggman, who flew his Egg Mobile to the moon at Mach 71,000 speeds
-Was able to control his movements while being transmitted through a light-speed circuit
Durability:
-Was send flying towards a wall by Sonic
-Bullets were futile against Shadow
-Smashed into a spire by Mephiles
-Send flying dozen of feet by Mephiles shockwaves
-Withstanding a fall from space to Earth
-Jumped off Angel Island and was alright when he landed
-Was alright when Infinite caused an explosion sending him away
-Took hits from the Knuckles the Echidna, who punched the moon with enough force to create a visible explosion
Weapons and Equipment:
Hover Shoes:
-Created by Gerald Robotink
-Has been given shoes able to fly
-Can keep up with Sonic
Inhibitor Rings:
-Shadow wears these rings around his wrists to control/restrain his access to Chaos energy
-Grants Shadow a massive increase in power and durability but cause him to tire out after short periods of time
Flame Ring:
-A ring that gives Shadow ability of fire attacks
Chaos Emeralds:
-Seven ancient gems
-Used to empower Shadow with Chaos Energy
-Can be used to access Super Shadow
Skills and Abilities:
Spin Dash:
-Forms into an oval buzzsaw going through impressive speed
-Strong enough to tear through metal
Homing Attack:
-Similar to Spin Dash, but performs it by homing his opponents in midair
Shadow Boost:
-Propels his body at supersonic speed
-Forms an orange barrier
Light Speed Dash:
-Allows Shadow to travel through a trail of rings
-Can attack opponents at the speed of light
Light Speed Attack:
-Uses the Light Speed Dash to attack all enemies within range
-Does not require a trail of rings
Black Tornado:
-Performs a mini size black tornado
-While using it, can disarm his opponents weapons from their hands or disorient them
Fire Somersault:
-Forms a similar move like the Spin Dash, but with fire trailing him
Spin Kick:
-Performs a break dance-style attack
-Hover Shoes shootout tiny amount of flames
-If he performs it three times, can create a tornado that'll suck his enemies up
Hand-to-Hand Combat:
-Is surprisingly a good hand-to-hand combatant
-Has knowledge of martial arts
-Is able to hold his own against Sonic and Knuckles in combat
-If he performs it three times, can create a tornado that'll suck his enemies up
Hand-to-Hand Combat:
-Is surprisingly a good hand-to-hand combatant
-Has knowledge of martial arts
-Is able to hold his own against Sonic and Knuckles in combat
Chaos Control:
-Shadow's iconic ability
-Grants him the ability to teleport
-Can also slow down time
-Can stop time to a halt
Chaos Spear:
-Forms spears made of Chaos energy out of thin air
-Throws them at his target
-Can also use it as a melee weapon
Chaos Blast:
-Unleashes a massive explosion of red Chaos energy
-Usually, uses it when finishing his fights
-Can cancel it to form into an explosive punch
-Can also do the same, but only this time, forms beams in each different directions
-Use it to one shot Black Death and force Eclipse out of his transformation
-Without his inhibitor rings, unleash it by briefly clashing against Enerjak
Chaos Lance:
-A much stronger and longer version of Chaos Spear
Chaos Boost:
-Requires him to collect Chaos Drives
-Increases his Chaos powers
Chaos Burst:
-While in midair can teleport down towards the ground and create a mini version of Chaos Blast
Chaos Magic:
-With a snap of his fingers, creates a purple temporal rift that damages his opponents
Roaming Chaos:
-Creates a ball of distorted space following him
Chaos Nightmare:
-Shadow will use Chaos Control to distort space
-His fist will form into explosive chaos orbs
Chaos Upper:
-Thrusts his hand in front of his view, giving him to distort to create an energy sphere that blast opponents sky-high
Chaos Rift:
-Summons a rift of time and space to banish his foes
Shadow Heal:
-Grants Chaos Control to heal his wounds
Shadow Guard:
-Forms a field of Chaos energy to protect him from any attacks
Hero Shadow:
-A form Shadow uses for justice
-This form uses positive Chaos energy
-Can fly with incredible speed
-Can slow down time for a short limit
Dark Shadow:
-A form that gives him evil thoughts
-Form uses negative Chaos energy
-Unleashes Chaos Blast for a time limit
Chaos Shadow:
-Shadow can access this form by taking off his Inhibitor Rings, which allows him to tap into the "unlimited" energy of Chaos
-Used this form to defeat Black Death
-Deflected all of Black Death's attacks with sheer energy output
-Incinerated Black Death with a Chaos Blast
-Transforms Shadow into a dynamo of raw, uncontrollable power
Super Shadow:
-With seven Chaos Emeralds can tap into Super Shadow
-Shadow's most powerful form
-Increases his power to 1000x in stats
-Gives him flight and nigh invulnerability
-Could possibly resist mind hax due to the Chaos Emeralds
Strength:
-Knocked out Super Sonic with a single punch
-Super Sonic survived the destruction of Final Mova without a scratch
-Along with Super Sonic, held back the Space Colony Ark
-Lifted the 950,000,000 ton Black Comet
-Along with Super Sonic, destroyed the outer shell of Final Mova's second form
-Is equal to Super Sonic, who fought Dark Gaia, who broke the Earth just by waking up
Speed:
-Can fly at speeds faster than the speed of light
-Flew around Final Mova's Second form multiple times
Durability:
-Withstood Final Mova's destruction without a scratch
-Survived intense gravity that destroyed dozens Metarex ships
Chaos Arrow:
-Fires a much weaker version of Chaos Spear
-Can charge it to make it stronger
Spear of Light:
-A more powerful version of Chaos Spear and even Chaos Lance
-Fires multiple of Chaos Lance against his foe
-Used it to fight against Solaris
Weaknesses:
-Arrogant and Cocky
-Overconfident
-Chaos Shadow can drain his power down
-Has a limit on Hero and Dark Shadow
("I'm Shadow the Hedgehog, and I made a promise that I intend to keep! with the power of these Emeralds, Black Doom and his army are finished! This is WHO I AM.")
Proto Man
AKA: DLN-000, Blues, Break Man
Height: 4' 4"
Weight: 230 lbs.
First Appearance: Mega Man 3
Theme:
Feats:
-Even his earliest version had greatly exceeded the expectations of Dr. Light, even if it was largely incomplete.-After Proto Man had run away after learning about a defect in his core, he served as the base to perfect the creation of the housekeeping robots, Rock and Roll, the former of which became Mega Man.
-Trained Mega Man throughout the events of Mega Man 3 under the guise of Break Man, which led to a change of heart and forced him to rise against Wily.
-During the events of Super Adventure Rockman, Proto Man defeats either Bubble Man or Heat Man (Depending on the player's choice of path).
-Destroyed Dark Man's disguise, clearing his name after Dark Man framed/impersonated him the whole game.
-Helped Mega Man and Dr. Light escape Wily Castle by supporting some of the collapsing castle on his own.
-Provided Mega Man with the Energy Balancer upgrade.
-Briefly teamed up with Mega Man and Bass to take out the resurrected Robot Masters from Mega Man: The Power Battle.
-Briefly teamed up with Mega Man, Bass, and Duo to take out the resurrected Robot Masters from Mega Man 2: The Power Fighters.
-Guided Mega Man to Wily's new fortress and rescued Duo from it later on.
-Destroyed King's shield, something Mega Man and Bass couldn't do
-Figured out that the Dr. Light decoy in Wily's laboratory was a trap, but wasn't able to convince Mega Man of such. When this failed, Proto Man rescued Mega Man again.
-Aides Mega Man in finding a cure for the Roboenza virus.
Physicality:
Strength
-Assisted Mega Man in lifting Wily's Castle (web.archive.org/web/2016021617…).
-Proto Man was capable of defeating Robot Masters from Mega Man 6 (As seen in the Arcade Games), who caused various island-sized explosions around the world (Seen in the intro to Mega Man 7) (web.archive.org/web/2016021617…).
-Has defeated Robots several times his own size, such as the Mad Grinder, Yellow Devil, Mecha-Dragon, Mega Mech Shark, Twin Devil, and Block Devil.
-Should be comparable to Guts Man, who is capable of lifting twenty tons on his own.
--Is capable or matching and defeating stronger opponents than him. Even as early as his first appearance, he could scale to city-level characters.
-Has consistently shown to be comparable to Mega Man, who could endure attacks from Duo and the Evil Energy, both of which took part in a crash that, at it's lowest, was capable of small planet level power crash against Jupiter. (web.archive.org/web/2016021703…)
-If need be, he can increase his strength with the Super Arm.
-In the OVA "Mega Man: Wish Upon a Star", Proto Man casually kicked away a small asteroid with a rocket jet at the end of it with enough force for it to explode upon contact with other similar meteors.
-Defeated two Dark Man units with a single attack.
Speed:
-Traveled from Earth to Pluto within a second, a feat that's quite easily massively-faster than light (web.archive.org/web/2016021617…).
-Scales to consistent massively-faster than light and faster than light feats, such as...
--Mega Man avoiding attacks from the Wily Star (web.archive.org/web/2016021703…).
--Duo's travel speed (web.archive.org/web/2016021703…).
--Mega Man's blatant FTL reactions after he avoids a beam of light.
--Scales from Bass/Super Bass, who took Tengu Man on a joy-ride into the clouds and dropped him, both within seconds.
-Can match Quick Man, who is stated to be faster than light.
-Can resist the pull of a small Black Hole.
Durability:
-Can endure Mega Man's strongest attacks, which are Planet Level.
-Survived being sliced in twain by King.
-Can tank attacks from Bomb Man's Hyper Bomb, which is known to destroy any kind of rock.
-Can endure Elec Man's Thunder Beam, which was designed to control energy usage at Nuclear Power Plants. Though there is no defined number for electric usage at power plants, they tend to average out at about 508-3,937 megawatts.
-Can endure Heat Man's Atomic Fire, which, at it's hottest, is 12,000 degrees Celsius (21,632 degrees Fahrenheit). That heat is 2.14 times the heat emitted by the surface of the Sun.
-Comparable to Mega Man, who endured a point-blank blast of Absolute Zero Ice from Cold Man.
-Can endure Ice Man's Ice Slasher, which freezes at nearly absolute zero temperatures (-200 degrees Celsius).
-Can endure Bubble Man's Bubble Lead, which is stated to be a Bubble made of pure Sulfuric Acid.
-Can endure various explosives from Napalm Man, who was powerful enough to destroy an entire weapons museum.
-Superior to MM3-era Mega Man, who endured the explosion of Ra-Moon's temple while overheating.
-Can withstand the pressure of Wily's Castle against his arms in Mega Man 5.
Weapons and Abilities:
-Swapped out from his defective Solar Energy core, making him the only Mega Man boss to use nuclear energy.
-Directly powers his buster shots, making them more powerful than Mega Man or Bass'.
-Has been described as defective, and a system failure could result in his body going nuclear.
--In Powered Up, he directly tells the Yellow Devil that, if he hits the wrong spot, the both of them would be vaporized.
---"When you attack me, watch out for my unstable nuclear core... One big shot and we're both vapor, I'd say."
Proto Buster:
-An arm cannon given to him by Dr. Wily during his modifications.
-Unlike Mega Man and Bass, Proto Man's shots are fueled by his Nuclear Core.
-Also unlike Mega Man, Proto Man has the option of rapid-firing charged shots, though he can fire uncharged ones as well.
-Likely comparable in power to Mega Man's buster, which could effortlessly blow a hole through a solid wall and take down opponents much larger than himself.
Big Bang Strike:
-Bar none, Proto Man's most powerful attack.
-Proto Man charges an immense amount of energy before firing a massively damaging shot.
--However, this comes at the price of Proto Man's energy, leaving him unconscious after using it.
-Powerful enough to destroy King's shield, something neither Mega Man nor Bass could do.
Proto Strike:
-A powerful, short-ranged charged shot.
-Weaker than the Big Bang Strike, though it consumes far less of his power.
Proto Shield:
-A shield given to him by Dr. Wily, in order to make up for his weaker build.
-Can deflect and tank any attack thrown at it, making it a useful part of his arsenal.
-Like the Rush Coil and Rush Jet, Proto Man can use it for jet-based travel and as a spring for his jump.
Break Man Helmet:
-Adds a mouthpiece to Proto Man's helmet, likely making it more durable than his standard helmet.
Variable Weapons System:
-Much like Mega Man and Bass, Proto Man can copy an enemy's abilities via defeating them or, if they are mechanical, merely touching their arm.
-Has shown to perfectly replicate their abilities, such as enhancing his own strength with Guts Man's Super Arm.
Rolling Cutter:
-Proto Man fires a pair of razor-sharp scissors that ark in a boomerang pattern.
-Can fire up to three at once.
-Has 28 uses.
Ice Slasher:
-Proto Man fires a chunk of ice that freezes the opponent upon impact.
-Has 28 uses
Thunder Beam:
-Proto Man fires three large beams of lightning: One forward, one upwards, and one downwards.
-Was originally designed to control energy usage at Nuclear Power Plants. Though there is no defined number for electric usage at power plants, they tend to average out at about 508-3,937 megawatts.
-Has 28 uses.
Super Arm:
-Proto Man fires a massive boulder that breaks upon impact with an enemy.
-Has 14 uses.
Crash Bomber:
-Proto Man fires a drill-shaped bomb that latches onto objects and explodes upon impact.
-Has 7 uses.
Atomic Fire:
-In the arcade games, the Atomic Fire has Proto Man fire a burst of fire that creates a pillar on the ground.
-Has 28 uses.
Leaf Shield:
-Proto Man creates a shield of metal, razor-sharp leaves that he can throw at the opponent.
-Has nine uses.
Magnet Missile:
-Proto Man fires up to three missiles that home in on the opponent.
-Has 14 uses.
Gemini Laser:
-Proto Man fires a laser that can rebound off of walls.
-Has 14 uses.
Dust Crusher:
-Proto Man fires a compacted piece of trash that splits into four pieces upon contact with an enemy.
-Has 28 uses.
Gyro Attack:
-Proto Man fires a set of helicopter blades that can go up or down.
-Has 28 uses.
Napalm Bomb:
-Proto Man fires a bouncy grenade that detonates as a massive explosion after a short time.
-Has 28 uses.
Plant Barrier:
-Proto Man surrounds himself with flower petals that can be thrown.
-Has seven uses.
Freeze Cracker:
-Proto Man fires an ice ball that splits into six smaller shards upon contact.
-Has 28 uses.
Junk Shield:
-Proto Man surrounds himself with debris that will protect him from harm.
-It also can be thrown in three random directions.
-Has nine uses.
Thunder Bolt:
-Proto Man fires a bolt of lightning that splits upon impact with an enemy, going upwards and downwards.
-Has 28 uses.
Slash Claw:
-Proto Man swipes his arm forward, creating a crescent-shaped slash.
-Has 28 uses
Noise Crush:
-Proto Man fires a soundwave that can rebound off walls. If it hits Proto Man, it will become charged, resulting in a more powerful second shot.
-Has 28 uses.
Scorch Wheel:
-Proto Man summons three fireballs that circle around him, before launching forward like a normal wheel.
-Has 14 uses.
Bubble Lead:
-Proto Man fires a bubble of sulfuric acid that travels along the ground.
-Has 56 uses.
Shadow Blade:
-Proto Man throws a Ninja Star that boomerangs back to him.
-Can be thrown in any direction.
-Has 56 uses.
Centaur Arrow:
-Proto Man fires up to two large arrows that can be aimed.
-Has 16 uses.
Dive Missile:
-In the arcade games, Proto Man fires a massive missile that travels along the screen and aims for the opponent.
-Has 28 uses.
Power Stone:
-Proto Man fires a large hand that travels along the ground.
-Has 16 uses.
Air Shooter:
-Proto Man fires a single tornado that travels upwards.
-Has 16 uses.
Quick Boomerang:
-Proto Man fires multiple razor-sharp boomerangs.
-Has 224 uses.
Pharaoh Wave:
-Proto Man fires two waves of energy that travel in front of and behind him.
-Has 16 uses.
Concrete Shot:
-Proto Man fires a globule of concrete that will either form a solid cube or temporarily freeze enemies.
-The hardened cube can be used as a sort of barrier.
-Has 14 uses.
Tornado Blow:
-Proto Man summons a gust of tornadoes that cover a wide area that heavily damage enemies around him.
-Powerful enough to push entire platforms upwards.
-Has 4 uses.
Laser Trident:
-Proto Man fires a trident head made from a laser.
-Can be rapid-fired.
-Can easily bypass durability, piercing through shields quite easily.
-Has 56 uses.
Plug Ball:
-Proto Man fires a small spark that travels along the ground.
-Can maneuver up walls and ceilings.
-Has 56 uses.
Jewel Satellite:
-Proto Man surrounds himself with an omni-directional barrier of nigh-unbreakable diamonds.
-If need be, can be thrown as a projectile.
-Has 7 uses.
Hornet Chaser:
-Proto Man fires up to three heat-seeking bee robots.
-Can either retrieve items or damage enemies.
-Has 28 uses.
Magma Bazooka:
-Proto Man fires a spread-shot of three fireballs.
-Can be charged from a weaker, smaller projectile to a faster and stronger projectile.
-Has 56 uses (normal), 8 uses (normal and charged), and 10 uses (charged only).
Black Hole Bomb:
-Proto Man fires a small vortex that, at command, will expand into a black hole that sucks in enemies.
-Can likely bypass shields via sucking them in.
-Has 7 uses.
Triple Blade:
-Proto Man fires three swords that travel forward in three directions: Forward, and both diagonals.
-Has 28 uses.
Water Shield:
-Proto Man surrounds himself with eight water balls that protect him from harm.
-Upon contact with an enemy or a projectile, one or more of the water balls will disappear (Depending on how many hits an enemy takes).
-Can be fired outwards as a counter-clockwise spiral attack.
-Has seven uses.
Commando Bomb:
-Proto Man fires a bomb that can change direction up to three times at a ninety-degree angle. Upon contact with a wall, it will explode in a shockwave of fire that travels along the ground.
-Can destroy walls that conceal hidden items.
-Has nine uses.
Chill Spike:
-Proto Man fires a globule of ice. From there, it can do one of two things:
--If it hits an enemy, they will be momentarily frozen.
--If it hits the ground, it will form a set of razor-sharp spikes.
-Has 28 uses.
Thunder Wool:
-Proto Man fires a cloud that travels upwards and strikes the ground with electricity.
-Has seven uses.
Rebound Striker:
-Proto Man throws a metal baseball that rebounds off of multiple surfaces until it hits an enemy.
-Has 14 uses.
Wheel Cutter:
-Proto Man sends a razor-sharp sawblade along the ground that can also travel up walls.
-Can be used to carry Proto Man up a wall if he doesn't fire it.
-Has 28 uses.
Solar Blaze:
-Proto Man fires a fireball that travels forward a short distance before splitting apart as two large fire blasts.
-Has 14 uses
Weaknesses:
-Nuclear core makes him much less durable than Mega Man and Bass, putting him at a disadvantage without his shield.
-If he is struck in the right place, his nuclear core may detonate like a nuclear bomb...
--... Though this may also put his opponent in a tricky situation.
-Has a massive fear of losing his personality. He will put himself into near-death situations to prevent such a thing from happening.
-Weapons have a finite supply of ammo. The stronger they are, the less ammo they tend to have.
-Shield has been destroyed before by Super Bass (In this instance, Mega Man was wielding it).
("It's always been on my mind...what it means to be born with weapons in our hands. I haven't found the answer yet, but with the powers you've given me, I will crush your villainy.")
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The Blues brother takes on the Ultimate Lifeform. Will Proto Man's arsenal be enough to overpower Super Shadow, or will Shadow's power be too much for Proto to handle? Stay tune.
Special thanks to for the Shadow bio and for the Proto Man bio
Shadow the Hedgehog belongs to SEGA
Proto Man belongs to Capcom
Special thanks to for the Shadow bio and for the Proto Man bio
Shadow the Hedgehog belongs to SEGA
Proto Man belongs to Capcom
© 2018 - 2024 Strunton
Comments9
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The music you used here was just pure gold!
As for the fight, I'm kinda torn: Protoman is physically superior at base, has better defense with his shield, and has a far greater array of weapons.
While on Shadow can keep up in physicality at base ( To a lesser extent but still )</l>, has FARRR greater hex, is a better H2H fighter, can heal himself, and has 4 different superforms.
It all comes down to who can outlast the other honestly, and while I do love Protoman more then Shadow Dr.Lights first son is just much more likely to run out against Shadow then the other way around: Only one of them can heal damage done to them, only one of them has unlimited time hex, and certainly only one of them has a superform that restores them to peak condition at base form.
So as much as it pains me to say it, Protoman was left feeling blue after all of this!
As for the fight, I'm kinda torn: Protoman is physically superior at base, has better defense with his shield, and has a far greater array of weapons.
While on Shadow can keep up in physicality at base ( To a lesser extent but still )</l>, has FARRR greater hex, is a better H2H fighter, can heal himself, and has 4 different superforms.
It all comes down to who can outlast the other honestly, and while I do love Protoman more then Shadow Dr.Lights first son is just much more likely to run out against Shadow then the other way around: Only one of them can heal damage done to them, only one of them has unlimited time hex, and certainly only one of them has a superform that restores them to peak condition at base form.
So as much as it pains me to say it, Protoman was left feeling blue after all of this!